>>3595 (OP)
There is literally no merit in O9A insight roles. It's Star Wars sith live-action roleplay, deriving from Operation Gladio. The only reason I support them is that it wastes the time of edgelords who think O9A is not an obvious trap.
But since you're already in a fed operation, if you decide you must choose one, join a police force. Police are the ones who hunt down you and people like you, the ones employed to enforce and preserve the evil status quo of the owning class, so it's clearly most 🗿>ethical🗿 to infiltrate and learn how to sabotage them. Police are infamously different and gang-like internally, and the barrier to entry is low as they face recruitment issues. Lame lefties organizations are basically the same internally as they are externally, there's almost no insight to be had there since Weathermen went out of fashion. You will learn nothing more in six months than what you can read in the Communist Manifesto and other pamphlets in a few days day (important information for chaos creation, but not rare information whatsoever). But police, especially fed police, gives you power. Not as a member, but more importantly, as a traitor to them. Even simple transgressions like whistleblowing make them go insane, and for good reason - they're the protectors of the status quo, the 🗿peaceful liberal utopia of the owner class🗿. They're the (often literal) mafia who are comfortable in their chairs. And they're fragile as fuck once you're not a designated free target ('civilian').
What better tree to shake. Soon, you will learn, they are a far more evil entity internally than any lame apolitical drone hooked on the propaganda machine. The victim is 'banal evil'. The machine is where there is insight to be found.